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	<title>Comments for Haphazard Journey by Starlight</title>
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	<link>http://ambientperformance.com/haphazard</link>
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	<lastBuildDate>Mon, 29 Mar 2010 11:20:01 -0700</lastBuildDate>
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		<title>Comment on your neck bone is connected to your head bone&#8230;.your brain is connected to&#8230;everything we touch&#8230; by Haphazard Journey by Starlight &#187; Blog Archive &#187; Merleau Ponty First Encounters</title>
		<link>http://ambientperformance.com/haphazard/?p=311&#038;cpage=1#comment-12</link>
		<dc:creator>Haphazard Journey by Starlight &#187; Blog Archive &#187; Merleau Ponty First Encounters</dc:creator>
		<pubDate>Mon, 29 Mar 2010 11:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=311#comment-12</guid>
		<description>[...] Something I&#8217;ve found especially interesting so far is the role that tools play in our understanding of the world and in fact shape our understanding signficantly (following on from my post on the study of our relationship to our (computer) mice).. [...]</description>
		<content:encoded><![CDATA[<p>[...] Something I&#8217;ve found especially interesting so far is the role that tools play in our understanding of the world and in fact shape our understanding signficantly (following on from my post on the study of our relationship to our (computer) mice).. [...]</p>
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		<title>Comment on am I being swayed by a love of stuff, gadgets and pretty things? by Haphazard Journey by Starlight &#187; Blog Archive &#187; your neck bone is connected to your head bone&#8230;.your brain is connected to&#8230;everything we touch&#8230;</title>
		<link>http://ambientperformance.com/haphazard/?p=295&#038;cpage=1#comment-10</link>
		<dc:creator>Haphazard Journey by Starlight &#187; Blog Archive &#187; your neck bone is connected to your head bone&#8230;.your brain is connected to&#8230;everything we touch&#8230;</dc:creator>
		<pubDate>Mon, 15 Mar 2010 09:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=295#comment-10</guid>
		<description>[...] was wondering earlier how the relationship between our brains and our tools might affect my research and in particular [...]</description>
		<content:encoded><![CDATA[<p>[...] was wondering earlier how the relationship between our brains and our tools might affect my research and in particular [...]</p>
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		<title>Comment on 29102009310.jpg by Haphazard Journey by Starlight &#187; Blog Archive &#187; Skinput</title>
		<link>http://ambientperformance.com/haphazard/?p=255&#038;cpage=1#comment-9</link>
		<dc:creator>Haphazard Journey by Starlight &#187; Blog Archive &#187; Skinput</dc:creator>
		<pubDate>Sun, 14 Mar 2010 20:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=255#comment-9</guid>
		<description>[...] that starts to achieve what I dream I&#8217;ll be able to do in the future&#8230;.no more writing on my arm?  Not there quite yet&#8230; Thanks to D A for this [...]</description>
		<content:encoded><![CDATA[<p>[...] that starts to achieve what I dream I&#8217;ll be able to do in the future&#8230;.no more writing on my arm?  Not there quite yet&#8230; Thanks to D A for this [...]</p>
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		<title>Comment on Double Agent: Request for feedback by Holly</title>
		<link>http://ambientperformance.com/haphazard/?p=121&#038;cpage=1#comment-8</link>
		<dc:creator>Holly</dc:creator>
		<pubDate>Wed, 15 Oct 2008 19:43:57 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=121#comment-8</guid>
		<description>(Cross-posting the comment I left at the Ludocity page...)
I love the idea of a game that explicitly makes people re-examine other people&#039;s body language - there&#039;s a bit of this sort of thing in many street games, that you need to figure out who the players are and so watch to see whether they&#039;re looking shifty (Checkpoint) or aggressive or what, but making it explicit is lovely. With any luck the November Sandpit should be a good time to try this out - the venue for October isn&#039;t suitable, I don&#039;t think.
I assume players will know who the other players are? Not sure if it&#039;s worth marking them out explicitly, if so, so as not to give people with a good memory for faces an advantage. Probably not: obviously after a round or two of stickering it&#039;ll be clear anyway, and the idea of it not being immediately obvious to non-players is nice.
How exactly are scores calculated - locks-and-keys minus bullet wounds?
</description>
		<content:encoded><![CDATA[<p>(Cross-posting the comment I left at the Ludocity page&#8230;)<br />
I love the idea of a game that explicitly makes people re-examine other people&#8217;s body language &#8211; there&#8217;s a bit of this sort of thing in many street games, that you need to figure out who the players are and so watch to see whether they&#8217;re looking shifty (Checkpoint) or aggressive or what, but making it explicit is lovely. With any luck the November Sandpit should be a good time to try this out &#8211; the venue for October isn&#8217;t suitable, I don&#8217;t think.<br />
I assume players will know who the other players are? Not sure if it&#8217;s worth marking them out explicitly, if so, so as not to give people with a good memory for faces an advantage. Probably not: obviously after a round or two of stickering it&#8217;ll be clear anyway, and the idea of it not being immediately obvious to non-players is nice.<br />
How exactly are scores calculated &#8211; locks-and-keys minus bullet wounds?</p>
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		<title>Comment on All singing all dancing&#8230; by gert been</title>
		<link>http://ambientperformance.com/haphazard/?p=59&#038;cpage=1#comment-7</link>
		<dc:creator>gert been</dc:creator>
		<pubDate>Mon, 26 Mar 2007 05:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=59#comment-7</guid>
		<description>Hoi Celine
Ik ben erg onder de indruk van jouw blog. Erg leuk en interessant en leuke links (je verhaal over de A13 is leuk en de links van de active maps van de tube!
Groetjes van Gert
</description>
		<content:encoded><![CDATA[<p>Hoi Celine<br />
Ik ben erg onder de indruk van jouw blog. Erg leuk en interessant en leuke links (je verhaal over de A13 is leuk en de links van de active maps van de tube!<br />
Groetjes van Gert</p>
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		<title>Comment on Location-based game design workshop by Karen</title>
		<link>http://ambientperformance.com/haphazard/?p=50&#038;cpage=1#comment-4</link>
		<dc:creator>Karen</dc:creator>
		<pubDate>Fri, 23 Feb 2007 01:57:25 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=50#comment-4</guid>
		<description>Hey Celine-- Thanks for recommending my workshop! I&#039;ll send you the slides afterward if you want!
:)Karen
</description>
		<content:encoded><![CDATA[<p>Hey Celine&#8211; Thanks for recommending my workshop! I&#8217;ll send you the slides afterward if you want! <img src='http://ambientperformance.com/haphazard/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> Karen</p>
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		<title>Comment on First stab by Celine</title>
		<link>http://ambientperformance.com/haphazard/?p=41&#038;cpage=1#comment-3</link>
		<dc:creator>Celine</dc:creator>
		<pubDate>Mon, 19 Feb 2007 03:03:56 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=41#comment-3</guid>
		<description>Hi again Peter,
Yes, I thought it would be so fun!  I haven&#039;t tried it.  I&#039;m working on some much simpler location-based projects at the moment.  If you decide to use the idea yourself please let me know - I&#039;d love to see it  come to life!
</description>
		<content:encoded><![CDATA[<p>Hi again Peter,<br />
Yes, I thought it would be so fun!  I haven&#8217;t tried it.  I&#8217;m working on some much simpler location-based projects at the moment.  If you decide to use the idea yourself please let me know &#8211; I&#8217;d love to see it  come to life!</p>
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		<title>Comment on First stab by Peter Michael Nordstrand</title>
		<link>http://ambientperformance.com/haphazard/?p=41&#038;cpage=1#comment-2</link>
		<dc:creator>Peter Michael Nordstrand</dc:creator>
		<pubDate>Mon, 19 Feb 2007 01:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=41#comment-2</guid>
		<description>Hi there,
This sounds like a delightful game. In fact, that I am adding it to my list of great game ideas to steal. Have you had a chance to try it out yet? I would love to hear more about this.
Cheers,
</description>
		<content:encoded><![CDATA[<p>Hi there,<br />
This sounds like a delightful game. In fact, that I am adding it to my list of great game ideas to steal. Have you had a chance to try it out yet? I would love to hear more about this.<br />
Cheers,</p>
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		<title>Comment on Perplex City by Celine Llewellyn-Jones</title>
		<link>http://ambientperformance.com/haphazard/?p=56&#038;cpage=1#comment-6</link>
		<dc:creator>Celine Llewellyn-Jones</dc:creator>
		<pubDate>Mon, 19 Feb 2007 00:34:10 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=56#comment-6</guid>
		<description>Hi Peter,
you&#039;re right, wow!
The new season will be starting on 1st March so it&#039;s still worth signing up if you&#039;re interested in the game.
Thanks for your comment - I wish I could read swedish so I could enjoy your blog!
Celine
</description>
		<content:encoded><![CDATA[<p>Hi Peter,<br />
you&#8217;re right, wow!<br />
The new season will be starting on 1st March so it&#8217;s still worth signing up if you&#8217;re interested in the game.<br />
Thanks for your comment &#8211; I wish I could read swedish so I could enjoy your blog!<br />
Celine</p>
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		<title>Comment on Perplex City by Peter Michael Nordstrand</title>
		<link>http://ambientperformance.com/haphazard/?p=56&#038;cpage=1#comment-5</link>
		<dc:creator>Peter Michael Nordstrand</dc:creator>
		<pubDate>Mon, 19 Feb 2007 00:13:38 +0000</pubDate>
		<guid isPermaLink="false">http://ambientperformance.com/haphazard/?p=56#comment-5</guid>
		<description>Hm...
Actually, it seems that the Cube is already found.
Check out &lt;a href=&quot;http://flickr.com/photos/rand0m/sets/72157594520967005/&quot; rel=&quot;nofollow&quot;&gt;flickr&lt;/a&gt; and the &lt;a href=&quot;http://forums.unfiction.com/forums/index.php?f=113&quot; rel=&quot;nofollow&quot;&gt;Perplex City Forum&lt;/a&gt;.
I love your blog, by the way. Keep posting.
Cheers,
</description>
		<content:encoded><![CDATA[<p>Hm&#8230;<br />
Actually, it seems that the Cube is already found.<br />
Check out <a href="http://flickr.com/photos/rand0m/sets/72157594520967005/" rel="nofollow">flickr</a> and the <a href="http://forums.unfiction.com/forums/index.php?f=113" rel="nofollow">Perplex City Forum</a>.<br />
I love your blog, by the way. Keep posting.<br />
Cheers,</p>
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